Well. This is definitely wrong. It is a valid bug, but it needs quite
serious work to fix, which requires major refactoring of the tcg code.
Upstream is working on it, see http://wiki.qemu.org/Features/tcg-
multithread
** Changed in: qemu
Status: Invalid => Confirmed
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https://bugs.launchpad.net/bugs/1350435
Title:
tcg.c:1693: tcg fatal error
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