Specifically, iOS's "Ringer and alerts" slider is followed by a "Change
with Buttons" switch. When off, it has a caption: "The volume of the
ringer and alerts will not be affected by the volume buttons." When on,
the caption is: "The volume of the ringer and alerts can be adjusted
using the volume buttons."

Until now I had never understood this setting, because none of that text
answered the vital question: What is the effect of the off state? When
the switch is off, what *do* the volume buttons adjust? From testing it
now, it seems that when it's off, the volume buttons always change media
volume. When it's on, the volume buttons change media volume when media
is playing, ringer/alert volume when media isn't playing, like the
specced-but-unimplemented Ubuntu behavior.

Anyway, I don't think System Settings is relevant to this bug, because
you shouldn't have to switch to System Settings and back while playing a
game.

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https://bugs.launchpad.net/bugs/1498466

Title:
  Default audio role for volume controls isn't the role that sound
  effects use

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