Comment #4: That is Android's touch prediction logic (and the relevant un-prediction) which is very small -- never more than half a frame predicted ahead. So the un-prediction at the end of a gesture is at most one touch event. If Unity8 is doing fling velocity calculation on a granularity of one event then it's probably Unity8 that needs fixing more. That would also explain why Unity8 randomly gets the fling velocity wrong (my finger is moving slowly but the scroll is flung quickly on release).
Comment #3: What about this? /usr/share/unity8/Components/ScrollCalculator.qml /usr/share/unity8/Panel/PanelVelocityCalculator.qml etc. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1418213 Title: Scrolling is sometimes going in the other direction than wanted To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1418213/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
