** Description changed:

  While discussing bug #1491555,  my colleague Brian Paul suggested that
  in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it
  would also be helpful to force it out of low gfx mode with
  UNITY_LOW_GFX_MODE = 0.
  
  This way if Unity ends up in low gfx mode unnecessarily due to a wrong
  renderer string match, e.g. LLVM in the current case, there is a quick
  workaround to get out of it while a fix works its way through the
  release process.
  
  The patch (signed-off-by: Sinclair Yeh <[email protected]>) attached adds
  this capability.
+ 
+ 
+ ==== 
+ 
+ [Impact]
+ Running unity with UNITY_LOW_GFX_MODE=0 doesn't force it to use normal mode 
(if set from CCSM or requested by hardware)
+ 
+ [Test Case]
+ 1. In CCSM go in unityshell settings, tick the option "Enable Low Graphics 
Mode"
+ 2. Launch 'unity' from a terminal and it should be now in low-graphics mode
+ 3. Launch 'UNITY_LOW_GFX_MODE=0 unity' from a terminal and it should be now 
in normal mode
+ 
+ [Regression Potential]
+ None

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https://bugs.launchpad.net/bugs/1491913

Title:
  Force high gfx mode with UNITY_LOW_GFX_MODE == 0

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