** Description changed: While discussing bug #1491555, my colleague Brian Paul suggested that in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it would also be helpful to force it out of low gfx mode with UNITY_LOW_GFX_MODE = 0. This way if Unity ends up in low gfx mode unnecessarily due to a wrong renderer string match, e.g. LLVM in the current case, there is a quick workaround to get out of it while a fix works its way through the release process. The patch (signed-off-by: Sinclair Yeh <[email protected]>) attached adds this capability. + + + ==== + + [Impact] + Running unity with UNITY_LOW_GFX_MODE=0 doesn't force it to use normal mode (if set from CCSM or requested by hardware) + + [Test Case] + 1. In CCSM go in unityshell settings, tick the option "Enable Low Graphics Mode" + 2. Launch 'unity' from a terminal and it should be now in low-graphics mode + 3. Launch 'UNITY_LOW_GFX_MODE=0 unity' from a terminal and it should be now in normal mode + + [Regression Potential] + None
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1491913 Title: Force high gfx mode with UNITY_LOW_GFX_MODE == 0 To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1491913/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
