The stack trace shows a crash in
mi::DisplayInputRegion::bounding_rectangle() because we don't have any
displays in the region. A fix for the immediate crash is at:

https://code.launchpad.net/~afrantzis/mir/maybe-fix-1511095-for-0.17/

>From the supplied info I can't tell if not having any detected active
displays is a valid situation or it's indeed a problem and the root
cause of what we are seeing. Whatever the case we shouldn't crash like
this, so this fix is a definite improvement, even if it turns out not to
be a final fix.

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https://bugs.launchpad.net/bugs/1511095

Title:
  unity-system-compositor crash, no interaction on windowed mode

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