Looking at callgrind output on the desktop, there are no obvious mir
hotspots we could single out and optimize. It's similar to the output of
perf, in that quite a bit time is just spent in the GL + dri driver
code.

One more point, using the interactive governor (which we should be
defaulting to anyway) the N4 cpu usage reported by top is around 23%.

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https://bugs.launchpad.net/bugs/1513450

Title:
  ActivityIndicators cause very high cpu usage for unity8/mir even when
  visible: false

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