After today's investigation, I think the cachelines that are appearing
as corruption are not from an lines that should have been invalidated,
but are the flushed lines from the next frame. IE, we're releasing the
buffer too early, and the flushed lines from the backbuffer render are
appearing as corruption in the previous frame.  I've been able to use
the sync extensions from  EGL_KHR_fence_sync to stabilize cpu rendering
and make sure that OES_EGL_image_external is synchronized. Will continue
testing before saying its figured out, but seems to be improved.

It might take a bit more work to come up with the proper patch that
makes both android and mesa happy though.

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https://bugs.launchpad.net/bugs/1406725

Title:
  Severe graphical corruption (mostly horizontal streaks/lines) running
  software clients (including Xmir) on android

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