Additionally, balancing a slowdown with an acceleration where accuracy
has already been lost due to acceleration (bug 1522295) makes for a sub-
optimal user experience. The user should have the benefit of being able
to use the full precision of their device rather than having some of it
lost in software.

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https://bugs.launchpad.net/bugs/1517133

Title:
  [regression] Mouse speed in Unity8 is much lower than elsewhere (to
  the point of useless)

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