FWIW do we have an idea how this all *should* work?

Having a mouse device in a windowed emulator feels wrong unless we have
the cursor contained/grabbed, otherwise you won't be able to push
against the edges for launcher/spread etc.

IMO by default the device should mimic touch events, with a switch to
mouse events that would contain the cursor in the emulator. This way you
can easily switch between windowed and touch scenarios, too.

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https://bugs.launchpad.net/bugs/1517597

Title:
  [regression] mouse pointer support on emulator is broken

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