I'm done with this for now.
The issue is not that it's technically difficult, but that our primary
customer is Unity8. And Unity8 is not presently fast enough on mobile
devices to keep up a smooth frame rate, either with constant double
buffers or with dynamic queue scaling.
** Changed in: mir
Status: In Progress => Won't Fix
** Changed in: mir
Milestone: 0.21.0 => None
** Changed in: mir (Ubuntu)
Status: Triaged => Won't Fix
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https://bugs.launchpad.net/bugs/1240909
Title:
[performance] Restore support for better-than-triple buffering by
default.
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