It's worth noting that mako just sneaking under 16ms sounds good, but
also needs to do better. Because that still means it's using most of the
time available to render a frame. And if the system had to do anything
else at all during that time, you likely would take longer and miss a
frame.
** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1564721
Title:
Unity8-dash render time is too high, causing frame skipping
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