Public bug reported:

Unity3d starts normaly on 16.04 with default nouveu driver but 3d
acceleration does not work in it: interface is extremly slow, composite
effects like transparency does not work, compiz process uses 20-100+ %
CPU permanently.

Packages:
unity 7.4.0+16.04.20160401.1-0ubuntu1
xserver-xorg-video-nouveau 1:1.0.12-1build2


/home/bogdan → /usr/lib/nux/unity_support_test -p 
OpenGL vendor string:   nouveau
OpenGL renderer string: Gallium 0.4 on NVD9
OpenGL version string:  3.0 Mesa 11.2.0

Not software rendered:    yes
Not blacklisted:          yes
GLX fbconfig:             yes
GLX texture from pixmap:  yes
GL npot or rect textures: yes
GL vertex program:        yes
GL fragment program:      yes
GL vertex buffer object:  yes
GL framebuffer object:    yes
GL version is 1.4+:       yes

Unity 3D supported:       yes


/home/bogdan → glxinfo | grep rendering                   
direct rendering: Yes


/home/bogdan → echo $DESKTOP_SESSION             
ubuntu

/home/bogdan → lspci | grep VGA                  
02:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 520] 
(rev a1)

** Affects: unity (Ubuntu)
     Importance: Undecided
         Status: New

** Attachment added: "Xorg.0.log"
   https://bugs.launchpad.net/bugs/1568492/+attachment/4631274/+files/Xorg.0.log

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https://bugs.launchpad.net/bugs/1568492

Title:
  Xenial: 3d acceleration doesn't work properly in Unity with nouveu
  driver

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