Public bug reported:
Unity3d starts normaly on 16.04 with default nouveu driver but 3d
acceleration does not work in it: interface is extremly slow, composite
effects like transparency does not work, compiz process uses 20-100+ %
CPU permanently.
Packages:
unity 7.4.0+16.04.20160401.1-0ubuntu1
xserver-xorg-video-nouveau 1:1.0.12-1build2
/home/bogdan → /usr/lib/nux/unity_support_test -p
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVD9
OpenGL version string: 3.0 Mesa 11.2.0
Not software rendered: yes
Not blacklisted: yes
GLX fbconfig: yes
GLX texture from pixmap: yes
GL npot or rect textures: yes
GL vertex program: yes
GL fragment program: yes
GL vertex buffer object: yes
GL framebuffer object: yes
GL version is 1.4+: yes
Unity 3D supported: yes
/home/bogdan → glxinfo | grep rendering
direct rendering: Yes
/home/bogdan → echo $DESKTOP_SESSION
ubuntu
/home/bogdan → lspci | grep VGA
02:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 520]
(rev a1)
** Affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Attachment added: "Xorg.0.log"
https://bugs.launchpad.net/bugs/1568492/+attachment/4631274/+files/Xorg.0.log
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https://bugs.launchpad.net/bugs/1568492
Title:
Xenial: 3d acceleration doesn't work properly in Unity with nouveu
driver
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