Relative to Unity7 on the Pineview system: mir_proving_server is much faster than Unity7 (perfect 60FPS compositing and egltriangle up to 1000FPS).
Unity8 is much slower than Unity7 (only a couple of FPS at most and sometimes less than 1). Seems like (similar to mir_demo_client_eglplasma) some advanced shaders cause the performance to fall off a cliff. It's not obvious where the edge of the cliff is though, because everything keeps working, just much slower. We probably need a shader/GL debugging expert to look into it. ** Changed in: mir (Ubuntu) Status: Confirmed => Invalid ** Changed in: mir Status: Confirmed => Invalid ** Changed in: mesa (Ubuntu) Status: Confirmed => Invalid ** Also affects: qtmir (Ubuntu) Importance: Undecided Status: New ** Changed in: qtmir (Ubuntu) Importance: Undecided => Critical ** Summary changed: - Unity8-dash doesn't load on Intel Pineview graphics [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"] + Unity8-dash on Intel Pineview graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"] -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1549455 Title: Unity8-dash on Intel Pineview graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"] To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1549455/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs