Relative to Unity7 on the Pineview system:
mir_proving_server is much faster than Unity7 (perfect 60FPS compositing
and egltriangle up to 1000FPS).
Unity8 is much slower than Unity7 (only a couple of FPS at most and
sometimes less than 1).
Seems like (similar to mir_demo_client_eglplasma) some advanced shaders
cause the performance to fall off a cliff. It's not obvious where the
edge of the cliff is though, because everything keeps working, just much
slower.
We probably need a shader/GL debugging expert to look into it.
** Changed in: mir (Ubuntu)
Status: Confirmed => Invalid
** Changed in: mir
Status: Confirmed => Invalid
** Changed in: mesa (Ubuntu)
Status: Confirmed => Invalid
** Also affects: qtmir (Ubuntu)
Importance: Undecided
Status: New
** Changed in: qtmir (Ubuntu)
Importance: Undecided => Critical
** Summary changed:
- Unity8-dash doesn't load on Intel Pineview graphics [qtubuntu: ASSERT:
"eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"]
+ Unity8-dash on Intel Pineview graphics crashes and restarts continuously
[qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"]
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https://bugs.launchpad.net/bugs/1549455
Title:
Unity8-dash on Intel Pineview graphics crashes and restarts
continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay,
mEglContext) == EGL_TRUE"]
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