Yes, I think in the long run we want raw input being passed to clients
and then to rely on the toolkits to do the right thing.
However I won't flick that switch until Qt's input resampling is usable
for us. That might be possible after we do frame notification, and have
more accurate and steady frame timing independent of nesting.
** Changed in: unity8 (Ubuntu)
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
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https://bugs.launchpad.net/bugs/1497105
Title:
Clients can't get high resolution input in Unity8
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