I should add that when the bug occurred I could see about 3 bright
(uninitialized) pixels in the top left corner, showing where we underrun
the framebuffer.

** Summary changed:

- BQ: Thin column of pixels visible on the left (wrapped from the right?)
+ BQ: Thin column of pixels visible on the left (wrapped from the right)

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Title:
  BQ: Thin column of pixels visible on the left (wrapped from the right)

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