Actually everything in Unity8 lags the same due to our nested
architecture. We're just prioritising improving the cursor
responsiveness first.

** Tags added: performance

** Summary changed:

- Pointer input lag in unity8 session
+ Pointer/cursor input lag in unity8 session

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https://bugs.launchpad.net/bugs/1591328

Title:
  Pointer/cursor input lag in unity8 session

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