> For example Falldown does not work properly in landscape as it has 
> "gravity" of the falling ball going sideways.

I'd say that's partially an app bug, we let it know what orientation the
device is in and it should translate the accelerometer data.

> For me personally Big Moving Text does not work. It has an option to
> display scrolling text and a user can set if she/he wants it in
> landscape or in portrait. It works as expected if the orientation is
> locked to portrait but does not if a user rotates to landscape. 

Same here, it should translate what "landscape" and "portrait" means.

> Apart from getting the right orientation problem, there's also an
> issue with an app being in the side stage. It can't go full screen
> from there.

That's a separate bug indeed - fullscreen should be fullscreen, whether
you were originally in side or main stage.

That said, I'm not married to the idea - ultimately we want to leave
more freedom to the user, somewhat forcing the app developers to do a
slightly better job. But if it proves more problematic than useful, we
can always reconsider.

Maybe we need an additional switch in the display indicator that would
indicate the app's preference for display orientation, but allow the
user to force it off.

Personally I hate apps forcing an orientation on me just because they
can.

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https://bugs.launchpad.net/bugs/1573153

Title:
  M10 tablet does not respect the orientation specified in .desktop file

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