I think this might be the same compositing bug as 1510386 where Unity8
doesn't yet render RGBX correctly (it interprets the X as A instead of
ignoring it).

Can you please try running neverball in mir_proving_server or
mir_demo_server_* ?

** Package changed: libsdl2 (Ubuntu) => qtmir (Ubuntu)

** Package changed: neverball (Ubuntu) => unity8 (Ubuntu)

** Changed in: mir
       Status: New => Invalid

** Changed in: qtmir (Ubuntu)
       Status: New => Incomplete

** Changed in: unity8 (Ubuntu)
       Status: New => Incomplete

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https://bugs.launchpad.net/bugs/1605062

Title:
  neverball on mir is transparent, you can see the windows behind

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