I think this might be the same compositing bug as 1510386 where Unity8
doesn't yet render RGBX correctly (it interprets the X as A instead of
ignoring it).
Can you please try running neverball in mir_proving_server or
mir_demo_server_* ?
** Package changed: libsdl2 (Ubuntu) => qtmir (Ubuntu)
** Package changed: neverball (Ubuntu) => unity8 (Ubuntu)
** Changed in: mir
Status: New => Invalid
** Changed in: qtmir (Ubuntu)
Status: New => Incomplete
** Changed in: unity8 (Ubuntu)
Status: New => Incomplete
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https://bugs.launchpad.net/bugs/1605062
Title:
neverball on mir is transparent, you can see the windows behind
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