I am able to reliably reproduce this crash (exact same stacktrace) with
a branch of mine that implements multiple-window support in webbrowser-
app¹. On a phone, when closing one of multiple browser windows by
swiping it down from the app spread, the window is close()’d then
destroy()’d, and the crash reliably happens then. I’m not seeing it
happen on my unity7 desktop. Closing and destroying windows there works
as expected.

I tried to isolate by writing a simple standalone reproducer that
essentially does the same thing with multiple dynamically instantiated
windows, but I’m not seeing the crash there, so there is something
really browser app specific at play.


¹ lp:~osomon/webbrowser-app/multiple-windows

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Title:
  /usr/bin/webbrowser-
  
app:11:QScopedPointer:qGetPtrHelper:QOpenGLContext::d_func:QOpenGLContext::functions:QSGDefaultLayer::invalidated

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