Unity8 is overriding the client-requested window size in phone/tablet
mode, but this shouldn't be happening for desktop mode.
We also need to save the client-requested window geometry in case shell
later wishes to apply that.
Agreed I'd like a specific example
** Changed in: qtmir (Ubuntu)
Status: New => Confirmed
** Changed in: qtmir (Ubuntu)
Importance: Undecided => High
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https://bugs.launchpad.net/bugs/1542029
Title:
New windows have incorrect dimensions on launch (not the dimensions
the app specifies)
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