Yeah this failure has become more of a problem with the CapnProto event
code. Prior to that it wasn't failing for months at a time.

Long term we expect input resampling functionality to get dropped from
Mir, and this test case with it. Because client-side vsync should allow
Unity8 to use the default QML_TOUCH_COMPRESSION instead.

Shorter term, I noticed the new Capnproto code seems to do multiple
mallocs per event. Fixing that could help here.

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https://bugs.launchpad.net/bugs/1570698

Title:
  CI failure in TestClientInput.receives_one_touch_event_per_frame

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