Can you attach a screenshot of the "broken widget rendering"? Sounds
like it's a separate issue and we should fix it properly.

In the meantime, I think we can add an extra knob for something like
"integer-scaling", to make scale-factor always round to 8 or 16. But I
doubt Unity upstream would like it though.

But we should fix broken things as well.

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Kai-Heng Feng (kaihengfeng)

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https://bugs.launchpad.net/bugs/1649736

Title:
  unity picks poor hidpi scale factor defaults

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