Was able to see the error on startup in the bug in USC.

Confirmed that the quirk affecting fb bits don't affect operation, and
that both the overlay path and gl-rendered path work with the demo
servers and USC (after the system has come up fully).

This only seems to happen when the device is booting up (haven't seen
this on 'service lightdm restart') Just a hunch that there's something
in the system at large that hasn't finished powered up correctly, when
USC tries to GL-draw a frame.

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https://bugs.launchpad.net/bugs/1654536

Title:
  unity-system-compositor crashed with
  src/platforms/android/server/gl_context.cpp(233): ...
  android::FramebufferGLContext::swap_buffers() ...
  std::exception::what: eglSwapBuffers failure: EGL_BAD_SURFACE (0x300d)

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