Without knowing what project is to blame or where the source code is, I think this actually looks like a glPixelStorei bug, or lack of glPixelStorei. If you don't call glPixelStorei before your glTexImage2D then the default unpack alignment is 4 bytes. And it's possible the font glyph cache code doesn't know that, assuming default stride alignment is to 1 byte accuracy instead.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly corrupt font / text / characters in Unity8 To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1583088/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
