No it doesn't seem to be the same issue. Thanks for looking though -- I
recall we copied the hack into another project but I haven't yet found
where that was.

Although removing the original hack from the Mir examples is trivial, I
suspect that's not actually the problem here because mir-demos should
not crash Unity8 (?). The actual problem I suspect is our KMS/nested
platform code which also hard codes pixel formats and those will often
be wrong (xrgb when it's really argb). That part is probably non-trivial
to fix.

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https://bugs.launchpad.net/bugs/1560498

Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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