Indeed things are slightly weird in Unity8 with Mir 0.26.
Certainly the lag problem is gone(!), but some animations run too fast
and the whole shell is rendering around 20-30Hz despite the fact that
clients like egltriangle report that they get 60Hz.
It feels like Qt apps in a nested shell have accidentally found a way to
bypass vsync. Might be my fault, or it may be some change that has
occurred in Unity8.
** Changed in: mir (Ubuntu)
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
** Tags added: unity8-desktop
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https://bugs.launchpad.net/bugs/1661072
Title:
mir 0.26 - spinner loading animation, minimize, maximize too fast
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