This might be explained by the QSGRenderThread not being ready... bug
1664828

** Summary changed:

- [performance] Latency from client to screen is one frame higher under Unity8 
than in nested demo servers
+ [performance] Latency from client to screen is one frame higher under Unity8 
than in other nested Mir servers

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https://bugs.launchpad.net/bugs/1664160

Title:
  [performance] Latency from client to screen is one frame higher under
  Unity8 than in other nested Mir servers

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