Public bug reported: I have a snap which when installed in devmode does not produce any audio output, yet does when run without confinement.
https://code.launchpad.net/~popey/+junk/godot Steps to reproduce:- bzr branch lp:~popey/+junk/godot cd godot snap install godot_2.1.2_amd64.snap --dangerous --devmode git clone https://github.com/godotengine/godot-demo-projects.git cd godot-demo-projects/2d/platformer godot Game loads, no audio. However, if you launch godot via:- /snap/godot/current/Godot_v2.1.2-stable_x11.64 You do get audio. I have tried with adding pulseaudio / libasound2 / libpulse0 to the stage-packages, but that makes no difference. Launching godot in an empty (as in, don't load and run a game, but load the editor) directory results in:- $ godot PulseAudio ERR: Connection refused ERROR: init: Condition ' pulse == __null ' is true. returned: ERR_CANT_OPEN At: drivers/pulseaudio/audio_driver_pulseaudio.cpp:80. ALSA lib conf.c:3750:(snd_config_update_r) Cannot access file /usr/share/alsa/alsa.conf ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default ERROR: init: Condition ' status<0 ' is true. returned: ERR_CANT_OPEN At: drivers/alsa/audio_driver_alsa.cpp:70. ERROR: initialize: Initializing audio failed. At: platform/x11/os_x11.cpp:289. WARNING: create: Config file does not exist, creating. At: tools/editor/editor_settings.cpp:337. ** Affects: snapd (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1667746 Title: No (pulse) audio when in devmode or confined To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/snapd/+bug/1667746/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
