** Summary changed:

- 
/usr/bin/unity8:11:MirBufferSGTexture::bind:QSGOpaqueTextureMaterialShader::updateState:QSGBatchRenderer::Renderer::renderMergedBatch:QSGBatchRenderer::Renderer::renderBatches:QSGBatchRenderer::Renderer::render
+ Unity8 crashes with SIGSEGV in MirBufferSGTexture::bind() 
[mirbuffersgtexture.cpp:94]

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https://bugs.launchpad.net/bugs/1562929

Title:
  Unity8 crashes with SIGSEGV in MirBufferSGTexture::bind()
  [mirbuffersgtexture.cpp:94]

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