StacktraceTop:
 construct<float, float const&> (this=<optimized out>, __p=<optimized out>) at 
/usr/include/c++/6/ext/new_allocator.h:120
 construct<float, float const&> (__a=..., __p=<optimized out>) at 
/usr/include/c++/6/bits/alloc_traits.h:455
 push_back (__x=@0x20: <error reading variable>, this=0x5611fccf5e68) at 
/usr/include/c++/6/bits/stl_vector.h:918
 GLVertexBuffer::addTexCoords (this=this@entry=0x5611fccf5e00, 
texture=texture@entry=0, nTexcoords=nTexcoords@entry=4, 
texcoords=texcoords@entry=0x20) at ./plugins/opengl/src/vertexbuffer.cpp:240
 drawPolygonClipIntersection (skewMat=..., decelerates=false, 
newOpacity=0.370828092, output=..., forwardProgress=0.888751566, pass=1, 
vertexTexCoords=0x0, c=..., p=0x5611ff4c9d10, transform=..., 
texture=0x5612013e2180, this=0x5612009c30e0) at 
./plugins/animationaddon/src/polygon.cpp:1500

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https://bugs.launchpad.net/bugs/1671251

Title:
  compiz crashed with SIGSEGV in construct<float, float const&>()

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