Regardless of whether you have a single GPU or multiple GPUs, using
OpenGL is a matter of "send it commands quickly and then forget (the GPU
will complete them later)". So I'm not sure why QSG would bother with
multi-threading GL at all. Similarly Mir doesn't really need to do the
multi-threaded compositing it does, but most days it doesn't hurt us.

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https://bugs.launchpad.net/bugs/1553328

Title:
  Mir/Unity8 crashes/freezes on nouveau (nv50) in pushbuf_kref()
  especially with multiple monitors, webbrowser-app or system settings

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