Strangely iotop is showing unity-system-compositor's "Mir/Comp" thread
is one of the top disk writers. If that's the problem then USC holding
on to bypass frames too long would explain it.

** Also affects: unity-system-compositor
   Importance: Undecided
       Status: New

** Changed in: unity-system-compositor
   Importance: Undecided => High

** Changed in: unity-system-compositor
       Status: New => Confirmed

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https://bugs.launchpad.net/bugs/1664150

Title:
  [performance] Unity8 rendering hiccups/stutters exactly every 5
  seconds in unison with disk activity

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