I agree in general. However from a practical point of view we don't have
the resources to keep yakkety up to date with the latest development,
and it's also an inappropriate thing to do for a stable release anyway.

Unity8 was still too feature-incomplete in yakkety so it's unrealistic
to expect all future development to get backported to it. Even bug
fixes. It's so incomplete in yakkety that just fixing a crash or two
doesn't really help people.

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https://bugs.launchpad.net/bugs/1646648

Title:
  Unity8 crashes with SIGSEGV in qtmir::MirSurface::onCloseTimedOut ()
  at ./src/modules/Unity/Application/mirsurface.cpp:917

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