I finally had Desktop in state where I can let it freely crash and time to test this again (installed the 20 extra non-main packages required by Balazar etc).
Balazar still crashes, but my Desktop survives now just fine (at least when not using fullscreen), I guess due to the updates/fixes to X server MGA drivers. I.e. this bug can now be moved to Balazar. For some reason the Balazar window kept black when I started it for the first time. On further runs I can see the window contents. Each times the game crashed after clicking the game window and using keys a little. After: * Tofu * Level level_0_0 148967228 activated ! * Tofu * Player eero login ! I get lots of these: Exception exceptions.OverflowError: 'long int too large to convert to int' in '_soya._Material._pack' ignored And finally: python: ../../../../../src/mesa/tnl_dd/t_dd_vb.c:298: mga_interp_extras: Assertion `VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)' failed. Aborted (core dumped) Maybe the game has some unsound assumptions which are not valid on 16-bit displays? -- [feisty] when a GL game crashes, I get back to KDM https://bugs.launchpad.net/bugs/114514 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
