I finally had Desktop in state where I can let it freely crash and time
to test this again (installed the 20 extra non-main packages required by
Balazar etc).

Balazar still crashes, but my Desktop survives now just fine (at least
when not using fullscreen), I guess due to the updates/fixes to X server
MGA drivers.  I.e. this bug can now be moved to Balazar.

For some reason the Balazar window kept black when I started it for the
first time.  On further runs I can see the window contents.  Each times
the game crashed after clicking the game window and using keys a little.

After:
* Tofu * Level level_0_0 148967228 activated !
* Tofu * Player eero login !

I get lots of these:
Exception exceptions.OverflowError: 'long int too large to convert to int' in 
'_soya._Material._pack' ignored

And finally:
python: ../../../../../src/mesa/tnl_dd/t_dd_vb.c:298: mga_interp_extras: 
Assertion `VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)' failed.
Aborted (core dumped)

Maybe the game has some unsound assumptions which are not valid on
16-bit displays?

-- 
[feisty] when a GL game crashes, I get back to KDM
https://bugs.launchpad.net/bugs/114514
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