Public bug reported:

As currently implemented, a combination of freeaim=on plus mlook=off is

In past versions of PrBoom+ (e.g. svn4462 as distributed with
Ubuntu 17.10), enabling Allow Vertical Aiming and binding a key to Mouse
Look would let the player press a button to toggle between classic Doom
vertical auto-aim, and having vertical look and aiming. With freelook,
if the player manually aimed up or down from the horizon, the vertical
aimpoint would deflect accordingly, but only if an enemy hadn't been
auto-aimed at. Such vertical aiming is essential in large, modern WADs
where enemies are often beyond the auto-aim distance.

In PrBoom+ svn4531, enabling Allow Vertical Aiming seems to
entirely disable auto-aim in the vertical axis. This is actually better
for manual aiming, so is an improvement. Unfortunately, this behaviour
persists even when Mouse Look is disabled, forcing the user to only fire
at the horizon. Such a combination breaks pretty much all WADs.
Therefore, PrBoom+ should temporarily disable Allow Vertical Aiming
whenever Mouse Look is off.

ProblemType: Bug
DistroRelease: Ubuntu 18.04
Package: prboom-plus 2:
ProcVersionSignature: Ubuntu 4.15.0-10.11-generic 4.15.3
Uname: Linux 4.15.0-10-generic x86_64
ApportVersion: 2.20.8-0ubuntu10
Architecture: amd64
CurrentDesktop: KDE
Date: Tue Mar 13 19:43:55 2018
InstallationDate: Installed on 2018-03-12 (1 days ago)
InstallationMedia: Kubuntu 18.04 LTS "Bionic Beaver" - Alpha amd64 (20180310)
SourcePackage: prboom-plus
UpgradeStatus: No upgrade log present (probably fresh install)

** Affects: prboom-plus (Ubuntu)
     Importance: Undecided
         Status: New

** Tags: amd64 apport-bug bionic

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  Turning Mouse Look off should also disable Allow Vertical Aiming

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