Yes, see my comment above:
<https://bugs.edge.launchpad.net/ubuntu/+source/compiz-fusion-plugins-
main/+bug/151168/comments/72>

Previously, when the card ran out of video memory for window textures,
you'd get all-black windows instead of the proper texture (the BWB).
Using --indirect-rendering made it easier for the drivers to do this
correctly (but you could still get black windows if you tried hard
enough).

With the nvidia-glx-new drivers, they've done work to fix the BWB.  Now,
when you would normally get a black window, instead the memory for that
window is leaked into the compiz.real process.  And if you try *really*
hard, you can still get black windows.

So, anything that used to reduce the incidence of black windows (more
video memory, --indirect-rendering) will *reduce* (but not eliminate)
the incidence of this bug.

It's probably not worth commenting on this bug anymore.  We're pretty
sure what's causing it, how it's triggered, what it affects, and that
we'll need to wait for nVidia to fix it.  More "me too" comments almost
certainly won't add any useful new information.

-- 
Memory leak in nvidia-glx-new's GL_EXT_texture_from_pixmap
https://bugs.launchpad.net/bugs/151168
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