Just because Mesa doesn't provide GLESv1 doesn't mean other vendor
libraries can't. It certainly isn't any reason to prohibit GLESv1
support if a vendor library would otherwise be able to support it.

Conversely, having the full set of libglvnd libraries (including
libGLESv1_CM.so) doesn't require vendors to support every flavor of
OpenGL.

If you remove libGLESv1_CM.so, then any driver that does support GLESv1
would have to install its own copy of that library. Two drivers that
support GLESv1 would then end up overwriting each other or playing
symlink games to switch between them. The whole point of libglvnd is to
avoid that.

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https://bugs.launchpad.net/bugs/1782285

Title:
  Add missing libGLESv1_CM.so to Bionic

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