My C might be a little rusty.. but the code in question seems redundant:
assert(lpr->dt);
if (!lpr->dt)
   return FALSE;

https://github.com/mesa3d/mesa/blob/master/src/gallium/drivers/llvmpipe/lp_texture.c

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https://bugs.launchpad.net/bugs/1817943

Title:
  OpenGL accel dev work doesn't work on nvidia card

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