Public bug reported:

I hope this helps more.

(icons are relatively new inventions lacking any design credibility in
most cases)

Hypothetically this would work like this:

ICON - real time
UI - turn based

However I don't believe UI can be turn based.   :p  :)

** Affects: null-and-void
     Importance: Undecided
         Status: New

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  Icon has to look real time

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