Public bug reported:

OpenArena always crashes on startup on Xubuntu 20.04. This is the log i
get:

tty console mode disabled
ioq3 1.36+u20191029.dc0c3e7~dfsg-1/Ubuntu linux-x86_64 Nov  2 2019
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
/home/username/.openarena/baseoa
/usr/lib/openarena/baseoa
/usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
/usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
/usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
/usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
/usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
/usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
/usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
/usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
/usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
/usr/lib/openarena/baseoa/pak0.pk3 (1042 files)

----------------------
5803 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.so" from "/usr/lib/ioquake3"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Display aspect: 1.779
...setting mode 3: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext succeeded.
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1366x768 720x400 640x480 800x600 832x624 1024x768'
GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.4.0-34-generic, LLVM 9.0.1)
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_SGIS_texture_edge_clamp
...using GL_ARB_framebuffer_object
...using GL_ARB_vertex_array_object
...using GL_ARB_texture_float
...using GL_ARB_depth_clamp
...ignoring GL_ARB_seamless_cube_map
...using GLSL version 3.30
...using GL_NVX_gpu_memory_info
...ignoring GL_ATI_meminfo
...ignoring GL_ARB_texture_compression_rgtc
...ignoring GL_ARB_texture_compression_bptc
...GL_EXT_direct_state_access not found
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 114 GLSL shaders (48 gen 42 light 24 etc) in  0.04 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: X.Org
GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.4.0-34-generic, LLVM 9.0.1)
GL_VERSION: 3.3 (Core Profile) Mesa 20.0.4
GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate 
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor 
GL_AMD_pinned_memory GL_AMD_query_buffer_object 
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export 
GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer 
GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 
GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility 
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility 
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended 
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture 
GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage 
GL_ARB_compute_shader GL_ARB_conditional_render_inverted 
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image 
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float 
GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access 
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex 
GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts 
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport 
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments 
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary 
GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel 
GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query 
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata 
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind 
GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query 
GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp 
GL_ARB_program_interface_query GL_ARB_provoking_vertex 
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior 
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects 
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture 
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops 
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock 
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects 
GL_ARB_shader_precision GL_ARB_shader_stencil_export 
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine 
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod 
GL_ARB_shading_language_420pack GL_ARB_shading_language_include 
GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync 
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object 
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range 
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc 
GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic 
GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge 
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two 
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle 
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 
GL_ARB_texture_storage GL_ARB_texture_storage_multisample 
GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query 
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 
GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object 
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object 
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader 
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev 
GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage 
GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 
GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object 
GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float 
GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex 
GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer 
GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm 
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback 
GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays 
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error 
GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior 
GL_KHR_robustness GL_KHR_texture_compression_astc_ldr 
GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert 
GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba 
GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp 
GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop 
GL_OES_EGL_image GL_S3_s3tc 
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_IMAGE_UNITS: 16

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL default capture device is 'Monitor of Audio interno Stereo analogico'
OpenAL capture device opened.
OpenAL info:
  Vendor:         OpenAL Community
  Version:        1.1 ALSOFT 1.19.1
  Renderer:       OpenAL Soft
  AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE 
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE 
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS 
AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS 
AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment 
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events 
AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points 
AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency 
AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE 
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context 
ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter 
ALC_SOFT_pause_device
  Device:         Audio interno Stereo analogico
  Available Devices:
Audio interno Stereo analogico
  Input Device:   Monitor of Audio interno Stereo analogico
  Available Input Devices:
Monitor of Audio interno Stereo analogico
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
...which has vmMagic VM_MAGIC_USE_NATIVE.
... trying pak6-patch088/ui
Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) failed:
"Failed loading /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so: 
/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so: undefined symbol: 
__atan2_finite"
Failed to load DLL /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so.
----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
RE_Shutdown( 1 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
OpenAL capture device closed.
-----------------------
VM_Create on UI failed
--- 
ProblemType: Bug
ApportVersion: 2.20.11-0ubuntu27.3
Architecture: amd64
CasperMD5CheckResult: skip
CurrentDesktop: XFCE
DistroRelease: Ubuntu 20.04
InstallationDate: Installed on 2020-04-28 (39 days ago)
InstallationMedia: Xubuntu 20.04 LTS "Focal Fossa" - Release amd64 (20200423)
Package: openarena 0.8.8+dfsg-3
PackageArchitecture: amd64
ProcVersionSignature: Ubuntu 5.4.0-34.38-generic 5.4.41
Tags:  focal
Uname: Linux 5.4.0-34-generic x86_64
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dip lpadmin lxd plugdev sambashare sudo
_MarkForUpload: True

** Affects: openarena (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: apport-collected focal

** Tags added: apport-collected focal

** Description changed:

  OpenArena always crashes on startup on Xubuntu 20.04. This is the log i
  get:
  
  tty console mode disabled
  ioq3 1.36+u20191029.dc0c3e7~dfsg-1/Ubuntu linux-x86_64 Nov  2 2019
  SSE instruction set enabled
  ----- FS_Startup -----
  We are looking in the current search path:
  /home/username/.openarena/baseoa
  /usr/lib/openarena/baseoa
  /usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
  /usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
  /usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
  /usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
  /usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
  /usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
  /usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
  /usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
  /usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
  /usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
  
  ----------------------
  5803 files in pk3 files
  execing default.cfg
  couldn't exec q3config.cfg
  couldn't exec autoexec.cfg
  Hunk_Clear: reset the hunk ok
  ----- Client Initialization -----
  Couldn't read q3history.
  ----- Initializing Renderer ----
  Trying to load "renderer_opengl2_x86_64.so" from "/usr/lib/ioquake3"...
  -------------------------------
  QKEY found.
  ----- Client Initialization Complete -----
  ----- R_Init -----
  SDL using driver "x11"
  Initializing OpenGL display
  Display aspect: 1.779
  ...setting mode 3: 640 480
  Trying to get an OpenGL 3.2 core context
  SDL_GL_CreateContext succeeded.
  Using 24 color bits, 24 depth, 8 stencil display.
  Available modes: '1366x768 720x400 640x480 800x600 832x624 1024x768'
  GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.4.0-34-generic, LLVM 9.0.1)
  Initializing OpenGL extensions
  ...GL_EXT_texture_compression_s3tc not found
  ...ignoring GL_S3_s3tc
  ...ignoring GL_EXT_texture_filter_anisotropic
  ...using GL_SGIS_texture_edge_clamp
  ...using GL_ARB_framebuffer_object
  ...using GL_ARB_vertex_array_object
  ...using GL_ARB_texture_float
  ...using GL_ARB_depth_clamp
  ...ignoring GL_ARB_seamless_cube_map
  ...using GLSL version 3.30
  ...using GL_NVX_gpu_memory_info
  ...ignoring GL_ATI_meminfo
  ...ignoring GL_ARB_texture_compression_rgtc
  ...ignoring GL_ARB_texture_compression_bptc
  ...GL_EXT_direct_state_access not found
  ------- FBO_Init -------
  ------- GLSL_InitGPUShaders -------
  loaded 114 GLSL shaders (48 gen 42 light 24 etc) in  0.04 seconds
  ------- R_InitVaos -------
  Initializing Shaders
  
  GL_VENDOR: X.Org
  GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 5.4.0-34-generic, LLVM 9.0.1)
  GL_VERSION: 3.3 (Core Profile) Mesa 20.0.4
  GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_depth_clamp_separate 
GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor 
GL_AMD_pinned_memory GL_AMD_query_buffer_object 
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export 
GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer 
GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 
GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility 
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility 
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended 
GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture 
GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage 
GL_ARB_compute_shader GL_ARB_conditional_render_inverted 
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image 
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float 
GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access 
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex 
GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts 
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location 
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport 
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments 
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary 
GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel 
GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query 
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata 
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind 
GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query 
GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp 
GL_ARB_program_interface_query GL_ARB_provoking_vertex 
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior 
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects 
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture 
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops 
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock 
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects 
GL_ARB_shader_precision GL_ARB_shader_stencil_export 
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine 
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod 
GL_ARB_shading_language_420pack GL_ARB_shading_language_include 
GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync 
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object 
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range 
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc 
GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic 
GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge 
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two 
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle 
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 
GL_ARB_texture_storage GL_ARB_texture_storage_multisample 
GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query 
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 
GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object 
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object 
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader 
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev 
GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo 
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage 
GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 
GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample 
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object 
GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float 
GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex 
GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc 
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer 
GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm 
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback 
GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays 
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error 
GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior 
GL_KHR_robustness GL_KHR_texture_compression_astc_ldr 
GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert 
GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba 
GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp 
GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop 
GL_OES_EGL_image GL_S3_s3tc 
  GL_MAX_TEXTURE_SIZE: 16384
  GL_MAX_TEXTURE_IMAGE_UNITS: 16
  
  PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  MODE: 3, 640 x 480 windowed hz:N/A
  GAMMA: hardware w/ 1 overbright bits
  texturemode: GL_LINEAR_MIPMAP_NEAREST
  picmip: 1
  texture bits: 0
  compiled vertex arrays: disabled
  texenv add: enabled
  compressed textures: disabled
  ----- finished R_Init -----
  ------ Initializing Sound ------
  Allocated 96 sources.
  OpenAL default capture device is 'Monitor of Audio interno Stereo analogico'
  OpenAL capture device opened.
  OpenAL info:
    Vendor:         OpenAL Community
    Version:        1.1 ALSOFT 1.19.1
    Renderer:       OpenAL Soft
    AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE 
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE 
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS 
AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS 
AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment 
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events 
AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points 
AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency 
AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
    ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE 
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context 
ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter 
ALC_SOFT_pause_device
    Device:         Audio interno Stereo analogico
    Available Devices:
  Audio interno Stereo analogico
    Input Device:   Monitor of Audio interno Stereo analogico
    Available Input Devices:
  Monitor of Audio interno Stereo analogico
  Sound initialization successful.
  --------------------------------
  Loading vm file vm/ui.qvm...
  File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
  ...which has vmMagic VM_MAGIC_USE_NATIVE.
  ... trying pak6-patch088/ui
  Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
  Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
  Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) failed:
  "Failed loading /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so: 
/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so: undefined symbol: 
__atan2_finite"
  Failed to load DLL /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so.
  ----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
  RE_Shutdown( 1 )
  ------- FBO_Shutdown -------
  ------- R_ShutdownVaos -------
  ------- GLSL_ShutdownGPUShaders -------
  Hunk_Clear: reset the hunk ok
  OpenAL capture device closed.
  -----------------------
  VM_Create on UI failed
+ --- 
+ ProblemType: Bug
+ ApportVersion: 2.20.11-0ubuntu27.3
+ Architecture: amd64
+ CasperMD5CheckResult: skip
+ CurrentDesktop: XFCE
+ DistroRelease: Ubuntu 20.04
+ InstallationDate: Installed on 2020-04-28 (39 days ago)
+ InstallationMedia: Xubuntu 20.04 LTS "Focal Fossa" - Release amd64 (20200423)
+ Package: openarena 0.8.8+dfsg-3
+ PackageArchitecture: amd64
+ ProcVersionSignature: Ubuntu 5.4.0-34.38-generic 5.4.41
+ Tags:  focal
+ Uname: Linux 5.4.0-34-generic x86_64
+ UpgradeStatus: No upgrade log present (probably fresh install)
+ UserGroups: adm cdrom dip lpadmin lxd plugdev sambashare sudo
+ _MarkForUpload: True

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https://bugs.launchpad.net/bugs/1882432

Title:
  Can't open OpenArena on Xubuntu 20.04

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