I guess I should add that this is caused by SDL hinting that the
compositor should be disabled even when the game is running windowed.
I've unchecked "Allow applications to block compositing" awhile ago and
forgot I even made this ticket.

I do still occasionally (once or twice a week) get accelerated
applications failing to redraw, but since either 19.10 or 20.04 this
only happens at the application level instead of the whole desktop and
simply restarting the application (or dragging the tab to a new window
in Firefox) works around the issue.

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https://bugs.launchpad.net/bugs/1768693

Title:
  Display flicker when starting/stopping SDL2 game

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