I can also confirm that the default ANGLE renderer does work for Google
Chrome packaged as a deb when run in headless mode, whereas it doesn't
for the chromium snap.
I'm not sure why that is, but the following log is certainly relevant:
[0204/112747.679225:ERROR:angle_platform_impl.cc(44)] Display.cpp:940
(initialize): ANGLE Display::initialize error 0: Internal Vulkan error (-3):
Initialization of an object could not be completed for implementation-specific
reasons, in
../../third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp,
initialize:1092.
[0204/112747.679325:ERROR:gl_surface_egl.cc(808)] EGL Driver message (Critical)
eglInitialize: Internal Vulkan error (-3): Initialization of an object could
not be completed for implementation-specific reasons, in
../../third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp,
initialize:1092.
[0204/112747.679364:ERROR:gl_surface_egl.cc(1430)] eglInitialize SwANGLE failed
with error EGL_NOT_INITIALIZED
[0204/112747.679402:ERROR:gl_ozone_egl.cc(20)] GLSurfaceEGL::InitializeOneOff
failed.
[0204/112747.680198:ERROR:viz_main_impl.cc(188)] Exiting GPU process due to
errors during initialization
** Summary changed:
- WebGL broken in headless mode
+ [snap] Default ANGLE renderer doesn't work in headless mode
** Changed in: chromium-browser (Ubuntu)
Status: Incomplete => Confirmed
** Changed in: chromium-browser (Ubuntu)
Importance: Undecided => Medium
** Tags added: snap
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https://bugs.launchpad.net/bugs/1959416
Title:
[snap] Default ANGLE renderer doesn't work in headless mode
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