I can help with independent testing on Bionic and Focal, Intel iGPU, AMD
iGPU and NVidia eGPU.

So far I did a test on Bionic/AMD with RViz trying to render some more
complicated scenes and everything worked as expected.

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https://bugs.launchpad.net/bugs/1968010

Title:
  Using a geometry shader on a graphics driver that supports OpenGl 3.2
  but not EXT_geometry_shader4 crashes

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