I don't think so, `inxi -Gx` says:

Graphics:
  Device-1: Intel Raptor Lake-P [Iris Xe Graphics] vendor: Dell driver: i915
    v: kernel arch: Gen-13 bus-ID: 00:02.0
  Device-2: NVIDIA GA107GLM [RTX A500 Laptop GPU] vendor: Dell
    driver: nouveau v: kernel arch: Ampere bus-ID: 01:00.0
  Device-3: Sunplus Innovation Integrated_Webcam_FHD driver: uvcvideo
    type: USB bus-ID: 3-6:3
  Display: wayland server: X.Org v: 23.2.6 with: Xwayland v: 23.2.6
    compositor: gnome-shell v: 46.0 driver: X: loaded: modesetting
    unloaded: fbdev,vesa dri: iris gpu: i915 resolution: 1: 1920x1200~60Hz
    2: 1920x1080~60Hz
  API: EGL v: 1.5 drivers: iris,nouveau,swrast platforms:
    active: gbm,wayland,x11,surfaceless,device inactive: N/A
  API: OpenGL v: 4.6 compat-v: 4.3 vendor: intel mesa v: 24.0.5-1ubuntu1
    glx-v: 1.4 direct-render: yes renderer: Mesa Intel Graphics (RPL-P)

However, I just noticed that I'm back to 24.0.9 (some automatic update I
must have missed), but this time, it works... partially. When I compile
the app in "dev" mode, it works now; but in "release" mode, it still
crashes with the same error. In principle, there's no fundamental
difference about them, it's just a live-reload feature that should be
completely irrelevant to the 3D graph.

Well, actually, after what you said and this behavior, I tried erasing
node_modules, etc, and then `~/.config/electron/*Cache`, and indeed, it
seems to have solved the issue! Thanks for the tips, we can close this
bug.

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https://bugs.launchpad.net/bugs/2074182

Title:
  libglx-mesa 24.0.9: shader issue in Electron three-based 3D graph

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