** Description changed: - wip + [Impact] + + This is the last point-release of the 25.2.x-series, we should SRU it to + questing so latest bugfixes would also get backported to noble in time + for 24.04.4. + + Release notes since 25.2.3 which is in questing now: + + New features + + - None + + Bug fixes + + 25.2.4: + - xe2: DMA Buffer exported modifier is incorrect + - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop immediately following the splash card. + - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080 + Simple External Semaphore test hangs in vk_sync_wait + -dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk + - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ Iris Xe and Arc GPUs. + - Gallium: Segfault while trying to compile a shader with differing UBO contents in fragment and vertex stage - With reproduction case + - aco: generate wrong code when gl_DrawID is used by primitive indices in mesh shader + + 25.2.5: + - anv: Age of Wonders 4 corruption on a Arc b580 + - nvk commets cause problems with kepler + - Confidential issue #14013 + - radv: meta pipeline cache appears to be broken + - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with TILE_X + - [ANV] Bunch of tests in dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11 + - bisected build failure in clc_helpers.ccp with llvm 22 + + 25.2.6: + - [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark + - ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU + - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling vkFreeDescriptorSets + - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1 + - [regression] [bisected] RuneLite GPU Experimental - GPU crash + - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows non-static declaration + - build failure with glibc 2.42 + - zink: chromium flickers in youtube when fullscreening videos + - r600: Attribute stride updates may be skipped + - anv: Assert in brew when descriptor indexing with modulo + - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes + + 25.2.7: + - Penumbra: Overture OpenGL game has graphical glitch for ice + - RustiCL: fence fd leak on CL-GL interop + - Uniform variable not updated correctly with shared contexts + - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2 + - radv: RE4 Separate Ways DLC hangs RDNA2 GPU + - ACO: fix a hazard when the number of attributes loaded/consumed don’t match with VS prologs + - ACO: loading 64-bit attributes can override the fetch index in VS prologs + - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080 + - LLVMPipe’s `VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is lower than Vulkan requires. + - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly + - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly + - brw: Gfx9 sampler messages violate r127 rule + - radv: No Man’s Sky XESS page fault GPU reset + - r600/sfn: Assertion `cir.alu_vec.empty()` failed + + + source: https://docs.mesa3d.org/relnotes.html + + [Test case] + + Install the updates (apt install -t plucky-proposed libgl1-mesa-dri), + test desktop use and some basic games etc on at least AMD and Intel hw. + + Some easily available tests to run would include + - glmark2 + - unigine-heaven/-valley/-superposition + + [Where things could go wrong] + + It's possible that some apps/games might regress on some hw, but there + should not be a big risk for more wider bugs appearing in this update, + since upstream and vendor (AMD/Intel) CI machinery have tested these.
** Description changed: [Impact] This is the last point-release of the 25.2.x-series, we should SRU it to questing so latest bugfixes would also get backported to noble in time for 24.04.4. Release notes since 25.2.3 which is in questing now: New features - None Bug fixes 25.2.4: - - xe2: DMA Buffer exported modifier is incorrect - - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop immediately following the splash card. - - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080 - Simple External Semaphore test hangs in vk_sync_wait - -dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk - - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ Iris Xe and Arc GPUs. - - Gallium: Segfault while trying to compile a shader with differing UBO contents in fragment and vertex stage - With reproduction case - - aco: generate wrong code when gl_DrawID is used by primitive indices in mesh shader + - xe2: DMA Buffer exported modifier is incorrect + - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop immediately following the splash card. + - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080 + - Simple External Semaphore test hangs in vk_sync_wait + -dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk + - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ Iris Xe and Arc GPUs. + - Gallium: Segfault while trying to compile a shader with differing UBO contents in fragment and vertex stage - With reproduction case + - aco: generate wrong code when gl_DrawID is used by primitive indices in mesh shader 25.2.5: - - anv: Age of Wonders 4 corruption on a Arc b580 - - nvk commets cause problems with kepler - - Confidential issue #14013 - - radv: meta pipeline cache appears to be broken - - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with TILE_X - - [ANV] Bunch of tests in dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11 - - bisected build failure in clc_helpers.ccp with llvm 22 + - anv: Age of Wonders 4 corruption on a Arc b580 + - nvk commets cause problems with kepler + - Confidential issue #14013 + - radv: meta pipeline cache appears to be broken + - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with TILE_X + - [ANV] Bunch of tests in dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11 + - bisected build failure in clc_helpers.ccp with llvm 22 25.2.6: - - [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark - - ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU - - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling vkFreeDescriptorSets - - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1 - - [regression] [bisected] RuneLite GPU Experimental - GPU crash - - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows non-static declaration - - build failure with glibc 2.42 - - zink: chromium flickers in youtube when fullscreening videos - - r600: Attribute stride updates may be skipped - - anv: Assert in brew when descriptor indexing with modulo - - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes + - [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark + - ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU + - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling vkFreeDescriptorSets + - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1 + - [regression] [bisected] RuneLite GPU Experimental - GPU crash + - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows non-static declaration + - build failure with glibc 2.42 + - zink: chromium flickers in youtube when fullscreening videos + - r600: Attribute stride updates may be skipped + - anv: Assert in brew when descriptor indexing with modulo + - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes 25.2.7: - - Penumbra: Overture OpenGL game has graphical glitch for ice - - RustiCL: fence fd leak on CL-GL interop - - Uniform variable not updated correctly with shared contexts - - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2 - - radv: RE4 Separate Ways DLC hangs RDNA2 GPU - - ACO: fix a hazard when the number of attributes loaded/consumed don’t match with VS prologs - - ACO: loading 64-bit attributes can override the fetch index in VS prologs - - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080 - - LLVMPipe’s `VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is lower than Vulkan requires. - - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly - - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly - - brw: Gfx9 sampler messages violate r127 rule - - radv: No Man’s Sky XESS page fault GPU reset - - r600/sfn: Assertion `cir.alu_vec.empty()` failed - + - Penumbra: Overture OpenGL game has graphical glitch for ice + - RustiCL: fence fd leak on CL-GL interop + - Uniform variable not updated correctly with shared contexts + - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2 + - radv: RE4 Separate Ways DLC hangs RDNA2 GPU + - ACO: fix a hazard when the number of attributes loaded/consumed don’t match with VS prologs + - ACO: loading 64-bit attributes can override the fetch index in VS prologs + - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080 + - LLVMPipe’s `VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is lower than Vulkan requires. + - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly + - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly + - brw: Gfx9 sampler messages violate r127 rule + - radv: No Man’s Sky XESS page fault GPU reset + - r600/sfn: Assertion `cir.alu_vec.empty()` failed source: https://docs.mesa3d.org/relnotes.html [Test case] Install the updates (apt install -t plucky-proposed libgl1-mesa-dri), test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. ** Description changed: [Impact] This is the last point-release of the 25.2.x-series, we should SRU it to questing so latest bugfixes would also get backported to noble in time for 24.04.4. Release notes since 25.2.3 which is in questing now: New features - None Bug fixes 25.2.4: - xe2: DMA Buffer exported modifier is incorrect - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop immediately following the splash card. - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080 - - Simple External Semaphore test hangs in vk_sync_wait - -dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk + - Simple External Semaphore test hangs in vk_sync_wait + - dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ Iris Xe and Arc GPUs. - Gallium: Segfault while trying to compile a shader with differing UBO contents in fragment and vertex stage - With reproduction case - aco: generate wrong code when gl_DrawID is used by primitive indices in mesh shader 25.2.5: - anv: Age of Wonders 4 corruption on a Arc b580 - nvk commets cause problems with kepler - Confidential issue #14013 - radv: meta pipeline cache appears to be broken - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with TILE_X - [ANV] Bunch of tests in dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11 - bisected build failure in clc_helpers.ccp with llvm 22 25.2.6: - [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark - ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling vkFreeDescriptorSets - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1 - [regression] [bisected] RuneLite GPU Experimental - GPU crash - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows non-static declaration - build failure with glibc 2.42 - zink: chromium flickers in youtube when fullscreening videos - r600: Attribute stride updates may be skipped - anv: Assert in brew when descriptor indexing with modulo - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes 25.2.7: - Penumbra: Overture OpenGL game has graphical glitch for ice - RustiCL: fence fd leak on CL-GL interop - Uniform variable not updated correctly with shared contexts - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2 - radv: RE4 Separate Ways DLC hangs RDNA2 GPU - ACO: fix a hazard when the number of attributes loaded/consumed don’t match with VS prologs - ACO: loading 64-bit attributes can override the fetch index in VS prologs - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080 - LLVMPipe’s `VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is lower than Vulkan requires. - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer correctly - brw: Gfx9 sampler messages violate r127 rule - radv: No Man’s Sky XESS page fault GPU reset - r600/sfn: Assertion `cir.alu_vec.empty()` failed source: https://docs.mesa3d.org/relnotes.html [Test case] Install the updates (apt install -t plucky-proposed libgl1-mesa-dri), test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/2133164 Title: Mesa bugfix update 25.2.7 To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2133164/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
