** Description changed:

- wip
+ [Impact]
+ 
+ This is the last point-release of the 25.2.x-series, we should SRU it to
+ questing so latest bugfixes would also get backported to noble in time
+ for 24.04.4.
+ 
+ Release notes since 25.2.3 which is in questing now:
+ 
+ New features
+ 
+ - None
+ 
+ Bug fixes
+ 
+ 25.2.4:
+  - xe2: DMA Buffer exported modifier is incorrect
+  - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop 
immediately following the splash card.
+  - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
+     Simple External Semaphore test hangs in vk_sync_wait
+  
-dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
+  - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ 
Iris Xe and Arc GPUs.
+  - Gallium: Segfault while trying to compile a shader with differing UBO 
contents in fragment and vertex stage - With reproduction case
+  - aco: generate wrong code when gl_DrawID is used by primitive indices in 
mesh shader
+ 
+ 25.2.5:
+  - anv: Age of Wonders 4 corruption on a Arc b580
+  - nvk commets cause problems with kepler
+  - Confidential issue #14013
+  - radv: meta pipeline cache appears to be broken
+  - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with 
TILE_X
+  - [ANV] Bunch of tests in 
dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11
+  - bisected build failure in clc_helpers.ccp with llvm 22
+ 
+ 25.2.6:
+  -  [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark
+  -  ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU
+  - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling 
vkFreeDescriptorSets
+  - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1
+  - [regression] [bisected] RuneLite GPU Experimental - GPU crash
+  - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows 
non-static declaration
+  - build failure with glibc 2.42
+  - zink: chromium flickers in youtube when fullscreening videos
+  - r600: Attribute stride updates may be skipped
+  - anv: Assert in brew when descriptor indexing with modulo
+  - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes
+ 
+ 25.2.7:
+    - Penumbra: Overture OpenGL game has graphical glitch for ice
+    - RustiCL: fence fd leak on CL-GL interop
+    - Uniform variable not updated correctly with shared contexts
+    - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2
+    - radv: RE4 Separate Ways DLC hangs RDNA2 GPU
+    - ACO: fix a hazard when the number of attributes loaded/consumed don’t 
match with VS prologs
+    - ACO: loading 64-bit attributes can override the fetch index in VS prologs
+    - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080
+    - LLVMPipe’s 
`VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is 
lower than Vulkan requires.
+    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
+    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
+    - brw: Gfx9 sampler messages violate r127 rule
+    - radv: No Man’s Sky XESS page fault GPU reset
+    - r600/sfn: Assertion `cir.alu_vec.empty()` failed
+ 
+ 
+ source: https://docs.mesa3d.org/relnotes.html
+ 
+ [Test case]
+ 
+ Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
+ test desktop use and some basic games etc on at least AMD and Intel hw.
+ 
+ Some easily available tests to run would include
+ - glmark2
+ - unigine-heaven/-valley/-superposition
+ 
+ [Where things could go wrong]
+ 
+ It's possible that some apps/games might regress on some hw, but there
+ should not be a big risk for more wider bugs appearing in this update,
+ since upstream and vendor (AMD/Intel) CI machinery have tested these.

** Description changed:

  [Impact]
  
  This is the last point-release of the 25.2.x-series, we should SRU it to
  questing so latest bugfixes would also get backported to noble in time
  for 24.04.4.
  
  Release notes since 25.2.3 which is in questing now:
  
  New features
  
  - None
  
  Bug fixes
  
  25.2.4:
-  - xe2: DMA Buffer exported modifier is incorrect
-  - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop 
immediately following the splash card.
-  - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
-     Simple External Semaphore test hangs in vk_sync_wait
-  
-dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
-  - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ 
Iris Xe and Arc GPUs.
-  - Gallium: Segfault while trying to compile a shader with differing UBO 
contents in fragment and vertex stage - With reproduction case
-  - aco: generate wrong code when gl_DrawID is used by primitive indices in 
mesh shader
+  - xe2: DMA Buffer exported modifier is incorrect
+  - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop 
immediately following the splash card.
+  - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
+  - Simple External Semaphore test hangs in vk_sync_wait
+  
-dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
+  - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ 
Iris Xe and Arc GPUs.
+  - Gallium: Segfault while trying to compile a shader with differing UBO 
contents in fragment and vertex stage - With reproduction case
+  - aco: generate wrong code when gl_DrawID is used by primitive indices in 
mesh shader
  
  25.2.5:
-  - anv: Age of Wonders 4 corruption on a Arc b580
-  - nvk commets cause problems with kepler
-  - Confidential issue #14013
-  - radv: meta pipeline cache appears to be broken
-  - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with 
TILE_X
-  - [ANV] Bunch of tests in 
dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11
-  - bisected build failure in clc_helpers.ccp with llvm 22
+  - anv: Age of Wonders 4 corruption on a Arc b580
+  - nvk commets cause problems with kepler
+  - Confidential issue #14013
+  - radv: meta pipeline cache appears to be broken
+  - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with 
TILE_X
+  - [ANV] Bunch of tests in 
dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11
+  - bisected build failure in clc_helpers.ccp with llvm 22
  
  25.2.6:
-  -  [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark
-  -  ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU
-  - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling 
vkFreeDescriptorSets
-  - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1
-  - [regression] [bisected] RuneLite GPU Experimental - GPU crash
-  - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows 
non-static declaration
-  - build failure with glibc 2.42
-  - zink: chromium flickers in youtube when fullscreening videos
-  - r600: Attribute stride updates may be skipped
-  - anv: Assert in brew when descriptor indexing with modulo
-  - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes
+  -  [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark
+  -  ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU
+  - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling 
vkFreeDescriptorSets
+  - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1
+  - [regression] [bisected] RuneLite GPU Experimental - GPU crash
+  - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows 
non-static declaration
+  - build failure with glibc 2.42
+  - zink: chromium flickers in youtube when fullscreening videos
+  - r600: Attribute stride updates may be skipped
+  - anv: Assert in brew when descriptor indexing with modulo
+  - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes
  
  25.2.7:
-    - Penumbra: Overture OpenGL game has graphical glitch for ice
-    - RustiCL: fence fd leak on CL-GL interop
-    - Uniform variable not updated correctly with shared contexts
-    - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2
-    - radv: RE4 Separate Ways DLC hangs RDNA2 GPU
-    - ACO: fix a hazard when the number of attributes loaded/consumed don’t 
match with VS prologs
-    - ACO: loading 64-bit attributes can override the fetch index in VS prologs
-    - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080
-    - LLVMPipe’s 
`VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is 
lower than Vulkan requires.
-    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
-    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
-    - brw: Gfx9 sampler messages violate r127 rule
-    - radv: No Man’s Sky XESS page fault GPU reset
-    - r600/sfn: Assertion `cir.alu_vec.empty()` failed
- 
+    - Penumbra: Overture OpenGL game has graphical glitch for ice
+    - RustiCL: fence fd leak on CL-GL interop
+    - Uniform variable not updated correctly with shared contexts
+    - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2
+    - radv: RE4 Separate Ways DLC hangs RDNA2 GPU
+    - ACO: fix a hazard when the number of attributes loaded/consumed don’t 
match with VS prologs
+    - ACO: loading 64-bit attributes can override the fetch index in VS prologs
+    - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080
+    - LLVMPipe’s 
`VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is 
lower than Vulkan requires.
+    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
+    - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
+    - brw: Gfx9 sampler messages violate r127 rule
+    - radv: No Man’s Sky XESS page fault GPU reset
+    - r600/sfn: Assertion `cir.alu_vec.empty()` failed
  
  source: https://docs.mesa3d.org/relnotes.html
  
  [Test case]
  
  Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
  test desktop use and some basic games etc on at least AMD and Intel hw.
  
  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition
  
  [Where things could go wrong]
  
  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

** Description changed:

  [Impact]
  
  This is the last point-release of the 25.2.x-series, we should SRU it to
  questing so latest bugfixes would also get backported to noble in time
  for 24.04.4.
  
  Release notes since 25.2.3 which is in questing now:
  
  New features
  
  - None
  
  Bug fixes
  
  25.2.4:
   - xe2: DMA Buffer exported modifier is incorrect
   - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop 
immediately following the splash card.
   - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
-  - Simple External Semaphore test hangs in vk_sync_wait
-  
-dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
+  - Simple External Semaphore test hangs in vk_sync_wait
+  - 
dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
   - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ 
Iris Xe and Arc GPUs.
   - Gallium: Segfault while trying to compile a shader with differing UBO 
contents in fragment and vertex stage - With reproduction case
   - aco: generate wrong code when gl_DrawID is used by primitive indices in 
mesh shader
  
  25.2.5:
   - anv: Age of Wonders 4 corruption on a Arc b580
   - nvk commets cause problems with kepler
   - Confidential issue #14013
   - radv: meta pipeline cache appears to be broken
   - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with 
TILE_X
   - [ANV] Bunch of tests in 
dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11
   - bisected build failure in clc_helpers.ccp with llvm 22
  
  25.2.6:
   -  [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark
   -  ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU
   - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling 
vkFreeDescriptorSets
   - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1
   - [regression] [bisected] RuneLite GPU Experimental - GPU crash
   - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows 
non-static declaration
   - build failure with glibc 2.42
   - zink: chromium flickers in youtube when fullscreening videos
   - r600: Attribute stride updates may be skipped
   - anv: Assert in brew when descriptor indexing with modulo
   - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes
  
  25.2.7:
     - Penumbra: Overture OpenGL game has graphical glitch for ice
     - RustiCL: fence fd leak on CL-GL interop
     - Uniform variable not updated correctly with shared contexts
     - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2
     - radv: RE4 Separate Ways DLC hangs RDNA2 GPU
     - ACO: fix a hazard when the number of attributes loaded/consumed don’t 
match with VS prologs
     - ACO: loading 64-bit attributes can override the fetch index in VS prologs
     - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080
     - LLVMPipe’s 
`VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is 
lower than Vulkan requires.
     - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
     - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
     - brw: Gfx9 sampler messages violate r127 rule
     - radv: No Man’s Sky XESS page fault GPU reset
     - r600/sfn: Assertion `cir.alu_vec.empty()` failed
  
  source: https://docs.mesa3d.org/relnotes.html
  
  [Test case]
  
  Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
  test desktop use and some basic games etc on at least AMD and Intel hw.
  
  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition
  
  [Where things could go wrong]
  
  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

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https://bugs.launchpad.net/bugs/2133164

Title:
  Mesa bugfix update 25.2.7

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