4+ months without a response. We are closing this bug report because we
cannot confirm the problem still exists, as described in the previous
comments. Please reopen it if you can give us the missing information,
and don't hesitate to submit bug reports in the future. To reopen the
bug report you can click on the current status, under the Status column,
and change the Status back to "New". Thanks again!

** Changed in: pyopengl (Ubuntu)
       Status: Incomplete => Invalid

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edgy: glBindTexture: long int too large to convert to int
https://bugs.launchpad.net/bugs/70888
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