This regression of CivilizationV seems linked to the gaming-graphics-
core24 snap.

Steam says i played 300h defore march, i am 100% sure i would have made
a bug report if it had crashed at this pace. So before march 2026 it was
running fine.

My stats of playability, with screen 1920x1080@60Hz

Crash occur at any time, during my turn or during "ai" turn, even while
i am reading some info and doing nothing, or very basic stuff like
right-click to move a unit.

Can occur equally in new game (mostly unknown empty map) or in late game
with all map known, many units and cities.

kisak-fresh/stable 25.2.2 :
 * 13 min 6 Turns
 * 40' 9T
 * 1h10' 24T

kisak-fresh/candidate 25.3.2 :
 * 36', 16 Turns
 * 35', 13T
 * 36', 12 T  (clicked ok on a message)
 * 2' , zero turn , crashed before end of turn from reloaded game
 * 40', 15T the same reloaded game worked a little longer.

Oibaf-latest/stable 25.0.7
 * 1h, 10T
 * 23' 3T
 * 1h05, 10T
 * No crash in 2h gameplay, 20T
 * 2h30, 30T
 * 1h30, 13T  (was zooming out)
 * 1h05, 7T  (click end of turn)

Oibaf-latest/candidate 25.2.8  seems mostly OK
 * 8h, 100 turns without crash, i played, let the game open while doing 
something else, and continue later, for a total elapsed time of 8h and 100 
turns.
 * 3h, 16 turns
 * 1h30, 6T 

to be continued ...

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https://bugs.launchpad.net/bugs/2170567

Title:
  CivilizationV crashes in 1 to 20 min.  Worked flawlessly 6 monthes
  ago.

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