By recompiling the libgl1-mesa-dri package from source without having it
strip the binaries (DEB_BUILD_OPTIONS=nostrip), I was able to produce a
more useful (IMHO) backtrace.  Yes, this is not an official package, but
I hope it's still useful.  It's definitely segfaulting in i965_dri.so,
so I guess this is strictly a mesa bug.  I'm going to try to take a look
at it a bit, but since I don't really know much about the mesa
architecture, I doubt I'll find much.

** Attachment added: "gdb-3.txt"
   http://launchpadlibrarian.net/11991860/gdb-3.txt

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3D-Accelerated Games cause X to crash with Intel Driver
https://bugs.launchpad.net/bugs/178292
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