It doesn't rotate to a non-existant face, it rotates to one of your
currently available faces. I have cube setup with 2 viewports (so it
works like a piece of paper) and hitting the "Rotate to viewport 12"
keybinding spun the whole thing around a few times but landed on
viewport 2.
** Changed in: compiz (Ubuntu)
Importance: Undecided => Low
Status: Incomplete => Confirmed
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Successful rotation to nonexistent face
https://bugs.launchpad.net/bugs/149460
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