I did a test using the fglrx driver. This time the TV resolution didn't
want to play ball and big black rims were put around the image. But
you're right, I didn't know about the even-multiple restrictions -
although it sounds perfectly obvious. My graphics card is a very low-
spec mobile card, so I suspect this mechanism to cause the unsuspected
behaviour. Thanks for explaining! I think that comment alone made this
bugreport fit for closing - it's not a bug, it's a feature (or rather
lack of a feature)...

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[Gutsy] screens and graphics resolution of screen 2 affects resolution of 
screen 1
https://bugs.launchpad.net/bugs/196968
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